HOW THE MINE WORKS
The whole protocol, no fine print withheld.
The idea
PonsGPU is virtual mining that pays real tokenized stocks. Every GPU card is an ERC-721 with a hashrate. Stake it in the MiningRig and it earns shares exactly the way real hardware earns on a proof-of-work chain: a global rate per second, split pro-rata across all the power currently mining.
your rate = stream × your MH ÷ network MH
There is no token. The thing being mined is real equity — tokenized shares of NVIDIA, Apple, Microsoft, Amazon, Alphabet and Meta, bought with the money other players pay into the game. More cards on the network → everyone's share thins. Bigger card → bigger cut. That's the whole game: grow your rig faster than the network grows.
The stock streams
The miners' 70% of everything the game earns collects as ETH in a pot inside the MiningRig. A keeper spends that pot on one of the six Stock Tokens — NVIDIA, Apple, Microsoft, Amazon, Alphabet, Meta — and what it buys is streamed out to staked machines. The stream leaks — on purpose. Every buy takes whatever's left of that stock and re-streams the total linearly over 30 days (the classic Synthetix drip):
rate = (stock still unstreamed + newly bought) ÷ 30 days
Every stock carries its own stream: its own rate, its own clock, its own accumulator. So you accrue several assets at once, each at its own pace, and you claim them per stock or all at once. Mining never stops or switches off — only which stock the pot is buying rotates. If the network is briefly empty (nobody staked), the stream pauses and the stock waits for the next rig to come online — time never steals from miners.
Where the money comes from
70% of every mint (0.0005 ETH per card) is forwarded on-chain into the rig's pot the moment it's paid, where it waits to be turned into stock — every new player buys shares for the rigs already online. The remaining 30% funds the project.
Every in-game fee splits exactly the same way: overclock costs, fusion fees and rack prices send 70% into the pot and 30% to the project. One rule for every coin that enters the game — money spent upgrading your rig becomes income for everyone mining, you included.
Your room and its racks
Your mining room starts with 4 shelf slots. Each rack you buy adds 4 more, up to 12 racks (52 slots total). Rack n costs 0.00125 ETH × n — the price climbs with every rack, and 70% of it goes straight into the pot that buys the miners' stock. Expanding your farm pays the whole network.
The cards
| Model | Rarity | Base MH/s | Mint odds |
|---|---|---|---|
| Spud GT 210 | Common | 10 | 52% |
| Miner MX 450 | Uncommon | 25 | 26% |
| Volt VX 3060 | Rare | 60 | 13% |
| Blaze BZ 4080 | Epic | 150 | 7% |
| Quantum QX 9090 | Legendary | 400 | 2% |
| Singularity ∞ | Mythic | 1000 | fusion only |
Minting costs 0.0005 ETH per card, up to 8 per transaction, 20,000 primary mints total.
The market
Cards trade player to player on the market, in ETH. Listing escrows the card: it moves into the market contract and waits there, so a purchase can never fail because the seller quietly moved, shelved or already sold it. The cost of that is simple — a listed card is not on a shelf, so it is not mining. Take it back off the board whenever you like.
A sale pays the collection's 5% royalty, which is exactly what an outside marketplace would charge. The difference is where it lands: sold here, 70% of that cut goes into the pot and buys stock for everyone still mining. No outside marketplace lists these cards yet, so this is where they trade — and every sale here feeds the miners.
Anti-bot — why the supply can't be sniped
A cooldown alone stops nobody — bots just rotate wallets. The mint stacks three real layers:
1 · Humans only. mint() refuses contracts (EOA-only). That also kills tier-sniping — no contract can simulate the roll and revert unless it lands a Quantum.
2 · Signed permits. While the gate is armed, every mint needs a single-use EIP-712 permit issued by the site behind a bot check — it names your wallet, your count and a 5-minute deadline, and burns an on-chain nonce. Headless scripts can't farm mints without farming captchas.
3 · The drip. A global cap of 400 mints per hour is enforced on-chain. Even a captcha farm cannot drain 20,000 machines in a rush — sold out in 10 minutes is mathematically impossible. (Plus the polite layer: a 30s per-wallet cooldown.)
Overclock
Any card can be overclocked +20% of its base hashrate per level, up to +100% at level 5. The cost is base MH × 0.00001 ETH × 2^level — it doubles every level, and 70% of it buys stock for the miners.
A card must be in your wallet to overclock (eject it from the rig first). The rig re-reads the hashrate when you slot it back in.
Fusion
Two cards of the same tier + an ETH fee (base MH × 0.000005 ETH, 70% into the miners' pot) forge one card of the next tier, fresh at level 0. The two sources burn forever — fusion shrinks the collection and concentrates power.
The Singularity ∞ (1,000 MH/s) never drops from a mint. The only path is fusing two Quantum QX 9090s.
Trust model
The MiningRig has no owner. No pause, no parameter changes, no withdraw function. Stock that enters the rig can only leave through claim() — pro-rata mining, nothing else. The pools are the contract's plain token balances, checkable on the explorer by anyone.
It does have one privileged role, and it is worth being precise about: turning ETH into stock needs somebody to execute the trade, so a keeper may call release. It is fixed at deployment, it can only route through one fixed DEX router, it can only ever buy one of the six fixed Stock Tokens, and every buy is bounded by a minimum output. What it buys is measured as the contract's own balance change, so a bad route reverts instead of quietly losing money, and the keeper can never name itself as the recipient. It cannot touch staked cards or anything already accrued. The trade-off is honest: if the keeper key is lost, the ETH in the pot stays there, because there is no owner to appoint another.
The GpuCards contract keeps a small owner surface: metadata base URI (so art can move to IPFS), the anti-bot throttle, royalties, and sweeping the project's 30% of mints and fees. The owner can never touch your cards or the miners' stream — the 70% cut is forwarded the instant you pay.
Randomness fine print: tier rolls use block-derived pseudo-randomness (prevrandao + blockhash + sender + serial). On a sequenced L2 that's fair against other players but theoretically influenceable by the sequencer. It decides which card you pull — never who earns what.
The loop
mint → slot in → mine stocks → claim → spend into upgrades → mine harder
Every upgrade you buy refills the stream you drink from. Or list a card on OpenSea and sell the hashrate itself — staked cards sit inside the rig contract, so anything listed is provably idle.